Talisman of Good

Currently attuned to Ara

Wondrous item, legendary (requires attunement by a creature of good alignment)

This talisman is a symbol of goodness. A creature that is neither good nor evil in alignment takes 2d6 radiant damage upon touching the talisman. An evil creature takes 4d6 radiant damage upon touching the talisman. Either sort of creature takes the damage again each time it ends its turn holding or carrying the talisman.

Once per day you can use an action to choose one creature you can see on the ground within 60 feet of you. If the target is of evil alignment, a flaming fissure opens under it. The target must succeed on a DC 15 Dexterity saving throw or take 10d6 fire damage, it takes half as much damage on a failed save.

If you are a good cleric or paladin, you can use the talisman as a holy symbol, and you gain a +1 bonus to spell attack rolls while you wear or hold it.

Talisman of Good

The Second Eye ianbews